Re-Sound Design Highlights
The Last of Us Part 2 - Rat king
God of War Ragnarok - Eclipse
Zelda: Breathe of the Wild - Environment
The Last of Us Part 1 - Pistol Upgrade
The Last of Us Part 2 - Nora’s Death
Trailer & UI Sound Design Below
Trailer Sound Design
The approach for these trailers are all about building tension to create engagement for a viewer. Metro Awakening contained realistic and organic Foley to make the trailer feel more realistic. This was the opposite of Darkwebstreamer, this trailer’s sound design was approached to have a retro and a kind of low quality sound aesthetic to match the style of the video game without it actually sounding unpleasant
Metro Awakening - Trailer Re-sound Design
DarkWebStreamer - Trailer Re-sound Design
UI Sound Design
God of War (2018) - Menu UI Re-sound Design
The UI sounds were constructed of recordings of some keys and doors to fit the aesthetic of God of War. Chest sounds were used as the high end of the settings menu sound which helped fit the aesthetic of God of War when paired with the lower menu selection sounds.
Alien Isolation - Menu UI Re-sound Design
The approach for this design was to keep the player feeling like their in space by using more Sci-Fi and spaceship noises to make the player feel like their in space.