Re-Sound Design Highlights

The Last of Us Part 2 - Rat king

God of War Ragnarok - Eclipse

Zelda: Breathe of the Wild - Environment

The Last of Us Part 1 - Pistol Upgrade

The Last of Us Part 2 - Nora’s Death

Trailer & UI Sound Design Below

Trailer Sound Design

The approach for these trailers are all about building tension to create engagement for a viewer. Metro Awakening contained realistic and organic Foley to make the trailer feel more realistic. This was the opposite of Darkwebstreamer, this trailer’s sound design was approached to have a retro and a kind of low quality sound aesthetic to match the style of the video game without it actually sounding unpleasant

Metro Awakening - Trailer Re-sound Design

DarkWebStreamer - Trailer Re-sound Design


UI Sound Design

God of War (2018) - Menu UI Re-sound Design

The UI sounds were constructed of recordings of some keys and doors to fit the aesthetic of God of War. Chest sounds were used as the high end of the settings menu sound which helped fit the aesthetic of God of War when paired with the lower menu selection sounds.

Alien Isolation - Menu UI Re-sound Design

The approach for this design was to keep the player feeling like their in space by using more Sci-Fi and spaceship noises to make the player feel like their in space.